In this edition of our video game production blog, we talk 70s horror, COVID’s impact, game conferences and more.
In a game, handing over the power of the cut to the player is to give them a magical power. Teleportation, transmutation, time travel. All the possibilities of the cut.
In this edition of our video game production blog, we talk game reviews, livestreaming on Steam, content marketing and more. The following is an edited transcript of a conversation between Natalie Watson (our Associate Producer) and Jeff Petriello (our Producer). Listen to that convo here: Jeff Petriello: Hello, welcome to the Half Mermaid Production […]
“The window is closed, so you can’t go inside.” This is the entirety of the opening to Andrew Plotkin’s The Space Under the Window, a game that continues to inspire me twenty plus years on. (Twenty plus years? I just turned to dust.) The spirit of its teasing opacity is clearly present in Her Story’s […]
The following is an edited transcript of a conversation between Natalie Watson (our Associate Producer) and Jeff Petriello (our Producer). Listen to that convo here: An Introduction Jeff: Hi Natalie! Natalie: Hi Jeff! J: Where are you? N: I’m in Brooklyn right now. I left the house for the first time today because I was […]
Four game developers (A, B, C & D) chat about this classic movie, for which Meryl Streep won a Golden Globe. A: All period movies are essentially about their own time as much as the historical period they’re about on the surface. And here’s one that plays that game in a more interesting way than […]
. . . In that Empire, the Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a Map of the Empire […]