About

Our Mission

To create authored, player-centric stories across the spectrum of narrative genres.

Our History

Half Mermaid is a video game production company based in Brooklyn, New York.

We were founded in 2017 by four time Bafta winning writer-director Sam Barlow, creator of Her Story.

In 2019, our first title, Telling Lies, was published by Annapurna Interactive. This intimate investigative thriller received rave reviews and was heralded for the depth of its story and the performances of its cast.

In 2022, we released IMMORTALITY to critical acclaim, including receiving the first perfect 10/10 score in Edge Magazine for an independent game. It tells the story of Marissa Marcel, a vanished actress who starred in three movies that were never released.

In 2023, we began production on our most ambitious titles to date, Project C██████ and Project D████.

Our Team and Collaborators

Sam Barlow
CEO

The stories that shaped me:

One Thousand and One Nights
We Have Always Lived in the Castle
The Story of the Eye

Connor Carson
Narrative Programmer

The stories that shaped me:

The Lord of the Rings
Aliens
The Phantom of the Opera

Dylan Nelkin
Technical Designer

The stories that shaped me:

Princess Mononoke
Metal Gear Solid 3
One Piece

Louisa Blatt
Associate Producer

The stories that shaped me:

Black Sails
Zero Escape
The Lies of Locke Lamora

Neale Williams
Lead Artist

The stories that shaped me:

Behold the Man
House of Leaves
The Possibility of an Island

Jon Renish
Lead Programmer

The stories that shaped me:

Dungeon Master’s Guide (2nd Edition)
The Dyslexic Advantage
Games Apples Play

Baudelaire Welch
Senior Narrative Designer

The stories that shaped me:

The Temple of the Golden Pavilion
The Draughtman’s Contract
Rigoletto

Jurie Horneman
Senior AI Programmer

The stories that shaped me:

The Birthgrave
Lords of Midnight
F for Fake

Natalie Watson
Producer

The stories that shaped me:

A Wizard of Earthsea
The Legend of Zelda: Breath of the Wild
Frankenstein or, The Modern Prometheus

Steve Lee
Lead Level Designer

The stories that shaped me:

Memento
Understand
2001: A Space Odyssey

Michael Lutz
Writer

The stories that shaped me:

The Shining
A Good Man is Hard to Find
System Shock 2

Rob McLachlan
Lead Technical Level Designer

The stories that shaped me:

The Drowned World
Emphyrio
The Worm Forgives the Plough

Eric Drobile
Lead Animator

The stories that shaped me:

Another World
Inside
Oddworld Series

Charles Randall
Principal Character Programmer

The stories that shaped me:

Blindsight
Final Fantasy VI
The Gunslinger

Clément Castanier
Lead Animator

The stories that shaped me:

Nausicaä
Mulholland Drive
Neuromancer

Priscilla Snow
Audio Director

The stories that shaped me:

Synecdoche, New York
Profondo Rosso
The Science of Sleep

Our Values

As the founding members of Half Mermaid, we worked together to establish the following values for our studio. For an in-depth explanation behind each of these pillars, please visit our Brand Value Deck.

Community

Our studio was founded in Brooklyn, outside the central hub of the game industry and surrounded by the deep history of storytelling, art, and culture in New York City. We have the opportunity to enrich the development of games around our home, and the responsibility to include and amplify new and underrepresented voices in our scene.

Innovation

We are driven to create new game genres and push the boundaries of how game mechanics are utilized to tell stories. As popular entertainment continues to become more interactive, we aim to shape its future.

Integrity

We believe in a proactive approach to ensuring the quality of our work and how we go about making it. We value and nurture the voices of our creators. When mistakes are made, we listen, learn, and take action.

Inclusivity

We are the change we want to see in the gaming industry. That means we center narratives around a diverse set of individuals. It also means we are and work with a diverse set of individuals, providing a multiplicity of perspectives on our methods and projects.

Logo design by Patricia Thomasson.