About

Our Mission

To create authored, player-centric stories across the spectrum of narrative genres.

Our History

Half Mermaid is a video game production company based in Brooklyn, New York.

We were founded in 2017 by triple Bafta winning writer-director Sam Barlow, creator of Her Story.

In 2019, our first title, Telling Lies, was published by Annapurna Interactive. This intimate investigative thriller received rave reviews and was heralded for the depth of its story and the performances of its cast.

In 2020, we began production on our next title.

Who We Are

Sam Barlow
CEO

The stories that shaped me:

One Thousand and One Nights
We Have Always Lived in the Castle
The Story of the Eye

Natalie Watson
Associate Producer

The stories that shaped me:

A Wizard of Earthsea
The Legend of Zelda: Breath of the Wild
To the Lighthouse

Jeff Petriello
Producer

The stories that shaped me:

Moby Dick
Moonshadow
Buffy the Vampire Slayer

Connor Carson
Programmer

The stories that shaped me:

The Lord of the Rings
Aliens
The Phantom of the Opera

Our Values

As the founding members of Half Mermaid, we worked together to establish the following values for our studio. For an in-depth explanation behind each of these pillars, please visit our Brand Value Deck.

Community

Our studio was founded in Brooklyn, outside the central hub of the game industry and surrounded by the deep history of storytelling, art, and culture in New York City. We have the opportunity to enrich the development of games around our home, and the responsibility to include and amplify new and underrepresented voices in our scene.

Innovation

We are driven to create new game genres and push the boundaries of how game mechanics are utilized to tell stories. As popular entertainment continues to become more interactive, we aim to shape its future.

Integrity

We believe in a proactive approach to ensuring the quality of our work and how we go about making it. We value and nurture the voices of our creators. When mistakes are made, we listen, learn, and take action.

Inclusivity

We are the change we want to see in the gaming industry. That means we center narratives around a diverse set of individuals. It also means we are and work with a diverse set of individuals, providing a multiplicity of perspectives on our methods and projects.

Logo design by Patricia Thomasson.