In a game, handing over the power of the cut to the player is to give them a magical power. Teleportation, transmutation, time travel. All the possibilities of the cut.
“The window is closed, so you can’t go inside.” This is the entirety of the opening to Andrew Plotkin’s The Space Under the Window, a game that continues to inspire me twenty plus years on. (Twenty plus years? I just turned to dust.) The spirit of its teasing opacity is clearly present in Her Story’s […]
. . . In that Empire, the Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a Map of the Empire […]